What is NEStalgia?

Developed by Silk Games, NEStalgia is an original MORPG inspired by the glory days of traditional console RPGs. Essentially "Dragon Warrior 3 meets World of Warcraft", NEStalgia is an amalgam of the best generations of RPG gaming.

...Before you read any further you should visit the NEStalgia website, try the game (it's free!), then decide for yourself whether or not it deserves to be put in front of a wider audience.

Why Steam?

NEStalgia was started as a hobby project just for fun - we're not game designers by trade. When NEStalgia's popularity exploded on the very first day of our initial release in 2011, we realized that we had something special on our hands. Since then we've spent most of our time improving the game in an attempt to "take it to the next level"... and we believe that it's now ready for a much larger audience.

There are thousands of people out there who will absolutely love NEStalgia once they they find out that it exists; our challenge is simply getting the game in front of them. Our last major hurdle is distribution, and Steam is king.

Catching The Greenlight

Steam Greenlight is a (forthcoming) system that will allow the Steam community to choose the next indie games that they want to see distributed on the service. To quote the Steam Greenlight site:

Steam Greenlight is a new system that enlists the community's help in picking some of the next games to be released on Steam. Developers post information, screenshots, and videos for their game and seek a critical mass of community support in order to get selected for distribution.

As game industry outsiders we don't even know where the proper doors of opportunity are, much less how to get our foot in them. When we heard about Steam Greenlight it sounded like a match made in heaven for NEStalgia.

How You Can Help

According to Valve, Steam Greenlight will be launching at the end of August. Once that happens we'll have more detailed information about how you can help NEStalgia climb the rankings. Follow us on Twitter or Facebook and we'll be sure to announce the release of Greenlight the moment it launches.

In the meantime, you can help spread the word and get NEStalgia's fanbase ready for the big moment. We want to storm the gates on day one, but we also want to be respectful of the system and avoid spamming things up. If you want to help rally the troops, here is how to start:

  • Join our NEStalgia group on Steam.
  • Spread the word to your friends, especially those who have played NEStalgia before. We'll need players both new and old rallying to support the game.
  • On the day Steam Greenlight releases, go to the NEStalgia page and give us a positive rating.

Again, please note that we only want people supporting NEStalgia on Greenlight if they've actually played the game and enjoyed it. The *last* thing that we want are people rating NEStalgia who have never even tried the game.

Answers to Inevitable Questions

Q: Steam Sells Games For Profit. Can NEStalgia Be Profitable?

Although we use a free-to-play model with no micro transactions, NEStalgia has made tens of thousands of dollars via our optional subscription system since we first climbed Reddit in 2011. NEStalgia is a game that thousands of people have enjoyed and have been willing to pay for, and we're confident that Steam is a perfect way to sell and distribute the game.

Q: How Can An Indie MMO Work On Steam?

This is the most interesting question that we face. We've been hosting "official" NEStalgia servers for the past couple years, and one option is just to add more and more servers in order to keep up with demand.

Alternatively, NEStalgia can be distributed in a way that allows players to host their own servers. Using a model similar to Terraria/DayZ, players could just host games in order to play with a few of their friends or run their own large-scale public servers on a dedicated machine. The good news is that we already have all of the necessary player hosting tools polished and ready to go.

The final solution will probably be a mix of the two approaches: a large cluster of official servers mixed with player-hosted servers.

Q: Will NEStalgia Remain Free To Play?

Again, this could really go either way. If we were distributing the hosting tools for players to use as part of the game package, we'd probably just sell NEStalgia as a one-off purchase at a pricepoint of around $10 to $15. (Don't worry, in that case we'd still honor all existing subscriptions).

Our current free to play model has worked really well for us, and that still may be the best approach. We'll have to see exactly what we're looking at when the time comes.

Q: Is NEStalgia "Good Enough" to be on Steam?

Absolutely. We're not career game designers, but we're very proud of what we've been able to do with NEStalgia. We believe that the game speaks for itself... plus we've got thousands of satisfied players to back us up.

Q: Will You Continue to Update NEStalgia?

Yes! A huge new content expansion is already in the works, and we plan to release regular updates and content expansions well into the future. The better the game does on services like Steam, the longer we're going to be able to keep at this.

© 2012 Silk Games | Contact: team@silkgames.com